There’s a lot of good in this, but there are some problems that are serious enough I quite right before the end.
There are at least two square slider puzzles and two circular slider puzzles and two "magic square" puzzles (all add up to the same sum). Then I got to what I suspect is the very last puzzle and it was yet another slider puzzle. Granted, it had an interesting twist (flip the pieces instead of slide them), but I was so tired of getting the same kind of puzzles over and over I just didn’t want to deal with another slider puzzle again. (I hate them!) There’s also no way to skip such puzzles.
Also, there’s one puzzle where the clues is a sequence of 20 directions to move. The problem is you cannot move several steps, check the clue, then move a few more. The movement has to be done all at once. That’s not so much a challenge as it is a major frustration and pain in the neck.
The piano puzzle is difficult if you don’t have full hand movement. I was dealing with RSI in a wrist at the time, and that’s why I was taking a break and playing games and reading for a few days and I couldn’t do the piano puzzle without pain because it required multiple touches at once. Along with that was a maze puzzle that made me have to shift around and, again, deal with the wrist issue, so I could play the maze.
Please, developers, don’t give us mini-arcade games in adventure games. It’s not always easy for us to change modes and sometimes we pick adventure games because, due to injury or disability, we can’t play the other kind of games.
The game is beautiful, with great graphics, but as you near the end, it becomes clear the big mystery is very much a deus ex machina that doesn’t fit with the rest of the story.
This could be a great game if the puzzles were fixed. It’s too bad the developers stuck with so many copies of a few puzzles!